Feedback

Addressed in Saffer, chapter 4

Saffer's principles

  • Do not overburden users with feedback.
  • The best feedback is never arbitrary. (it always carries a deliberate message)
  • Convey the most with the least
  • Use the overlooked as a means of message delivery. (use existing controls and displays)

Design choices

  • Modality (audio, visual, haptic)
  • Duration
  • Intensity
  • Repetition
Relevant concepts
  • Uncanny valley
  • Earcons

    Samples

  • Limit of perceived levels of haptic feedback

Additional guidelines

  • Explain errors; indicate how to fix them
  • Consider location of user's locus of attention
  • Consider context of feedback and adjust accordingly

Discussion questions

  • When is audio feedback appropriate? Use words or earcons?
  • Use recorded actors or text-to-speach?
  • When is haptic feedback appropriate?